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Beastmaster Animations (2023)

A set of character animations I created for a University project in late 2024, using 3ds Max for rigging and animation. This character model was downloaded from the Dota 2 workshop. This was my first real step into character animation and looking back, it’s rewarding to see how much I’ve grown since then.

Before creating my idle animation, I created 3 dynamic poses and chose what I though was the strongest.

Before creating my idle animation, I created 3 dynamic poses and chose what I though was the strongest.

Created the rig using CATParent Base Human as my base, editing the bones to fit my mesh.

Created the rig using CATParent Base Human as my base, editing the bones to fit my mesh.